I want to address, in this
posting, the final two concerns in my critique of federation theory.
In the past, I used the ideas of Eugene J. Meehan1
to evaluate the three separate mental constructs I have presented in
this blog: the natural rights construct, critical theory construct,
and federation theory construct. Each of these constructs is or can
function as a theoretical guide to educators in determining content
in the study of civics and government. In terms of my postings which
evaluated federation theory to date, you can check the postings of
June 29, July 13 and 30, August 10 and 20, and September 3 and 14,
all in 2012. Each of these postings looks at federation theory by
taking one of the seven criteria Meehan offers and applying it to the
content the construct would have an educator incorporate in the study
of civics and government. In addition to the seven Meehan concerns,
I indicated that two criteria should be added: the abstract level of
the construct's content and its motivational quality. This posting
utilizes these added concerns to conclude my evaluative review of
federation theory.
I believe these two concerns,
while separate, are highly related. Their meanings are fairly
straightforward. Abstract level refers to how much the construct's
information or images contain elements of reality which constitute
the phenomena it describes or explains. Any representation, by
necessity, has to strip elements of reality from it. For example, if
I asked you how your day was, you would not be able to convey every
little bit of reality that made up your day. If you had gone to the
movies during the day you would very likely not tell me the color of
your seat or whether it was cushy or not. The more you leave out,
the more abstract the information is. Scientific research is known
for its abstraction as a scientist tries to distill the causal
factors that account for some occurrence or condition.2
Motivational quality simply refers
to the potential a body of information has in soliciting interest on
the part of an observer or consumer. Of course, the motivational
quality of any material varies among the people who are exposed to
it. What's interesting to me might be downright boring to you. But
there are certain general aspects about motivation that we can
abstract that help us explain why some presentations tend to be more
motivating than others. Such characteristics as relevance,
understandability, entertainment, curiosity, challenge, and the like
are some of those aspects. These are generally seen as qualities
that enhance the motivational quality of information or other
symbolic presentations.
The connection between abstraction
and motivation zeroes in on the quality of understandability. It is
hard to see any presentation or activity being motivational unless it
is at least understandable to the learner or consumer of the content
to some minimal degree. Whether the presentation or activity meets
this minimal degree reflects on the sophistication of the person
consuming the information. Sophistication in a given area, in turn,
reflects the level of abstraction the consumer can handle in dealing
with the content in question.
There have been two particular
theorists whose ideas help us see this relation between
sophistication and abstraction and which I want to highlight. They
both understood that the abstract level of information is dependent
on the media in which the information is presented. Some modes of
presentation, by their very nature, contain more or less of the
reality contained in the situations or conditions described or
explained. Before identifying these pioneers, let me make the
central point of this posting: in order for presentation media or
instructional activity to be motivating, the presentation of the
content must employ an instructional effort that suitably matches the
sophistication level of the student vis-a-vis the content
being taught. This is done by employing appropriate levels of
abstraction or lack of abstraction in the media employed. Some
media, simply due to the nature of the media, will contain more or
less elements of the reality being addressed. The general trend is
that the less sophistication the student has, the less abstract the
media needs to be. Conversely, the more sophisticated the student
is, in relation to specific content, the more abstract the media can
be. While for the lesser sophisticated students, in order to be
successful, lower abstraction media can be considered necessary, for
higher sophisticated students, higher abstraction media can be
considered preferable because such instruction takes less time to
implement and is likely to maintain the interest of such students.
Low abstraction material can easily turn out to be boring for the
more knowledgeable student.
The other factors affecting media
choices are availability of material options, time availability, and
technological options. Material options are affected by financial
resources of the purchasers of the materials and the access to
material markets. Time availability refers to the amount of time the
instructor can dedicate to any lesson or set of lessons. As
indicated, in general, instruction that is less abstract takes more
time to use – if for no other reason due to the amount of reality
it contains – and the more abstract material takes less time
assuming the student is sophisticated enough to understand and
appreciate its educational value. Technological options refers to
the media hardware and software the instructor or instructional
institution can secure and the instructional staff can proficiently
use.
The two theorists referred to
above are Jerome S. Bruner3
and Edgar Dale.4
Both of these educational academics provided relevant insights to
this topic in the 1960s. Bruner provides a model for the different
modes by which information can be communicated and at what minimal
ages a person can understand the information presented by the
different media modes. Generally, as observed by studying subjects
at different age levels, Bruner discovered that the following trend
exists: the youngest (least sophisticated) subjects understood
information in the enactive mode of representation (children 0 to 1
year of age depend on this mode). This mode refers to an activity of
direct experience. For example, teaching a baby to shake a rattle is
done by an action activity in which the rattle is placed in the
baby's hand and the teacher grasps that hand and shakes it. This can
be described as action learning. For students more
sophisticated but still lacking in higher levels of sophistication, a
more abstract mode can be employed. Bruner calls this intermediate
level of abstraction iconic modes of representation (applicable to
teaching young children from 1 to 6 years of age). This teaching
uses media that present images of what is to be learned. “How
to” demonstrations or pictures are examples of this mode. Cooking
shows on TV use this mode to teach viewers how to cook particular
dishes. Last, for the most sophisticated students, the most abstract
mode of representation can be used and is what Bruner calls symbolic
(applicable to teaching students 7 years of age and above). These
instructional media rely on language. By depending on
language, these informational materials can have the highest degree
of applicability to varying aspects of reality – it's the most
generalizable information (lesser abstract media modes need to convey
more specific content). Language media open the student to concepts
which categorize elements of reality. For example, the concept,
transportation, refers to a wide variety of phenomena which can be
grouped so as to convey meaningful information, as in the sentence,
“costs affect the mode of transportation people use.”
The work of Dale addresses the
same concern between abstraction and modes of representation.
Instead of devising more general modes of representation, Dale
identifies specific media types and activities that instructors can
choose. Dale arranges them hierarchically by listing them within a
triangle, from bottom to top, in an ascending order of abstraction
within the triangle – the visual depiction of his model is called
Dale's Cone of Experience. Let me superimpose Bruner's modes on
Dale's listing of media types:
MOST ABSTRACT – SYMBOLIC
Written text as in a book
Spoken word as in a lecture
INTERMEDIATE ABSTRACTION –
ICONIC
Still pictures as in a picture
portfolio
Moving pictures as in a film
Exhibition as in a collection of
artifacts
Demonstration as in a person
showing a student how to cook a given dish
LEAST ABSTRACTION – ENACTIVE
Hands-on participation as in a
workshop in which student makes an object (e. g., a birdhouse)
Role-playing as in a learner
pretends to be a person in some social situation (e. g., as family
members when father or mother comes home to announce he/she has lost
his/her job)
Simulation as in playing a game
based on a model of some reality (e. g., playing the game Monopoly)
Direct purposeful experience as in
internship in which student takes on real life responsibilities in a
given job
Applying all these ideas regarding
sophistication, abstraction, and motivation to evaluating federation
theory, the question becomes: How well does the construct allow
instructors, curriculum developers, and media developers to match the
sophistication of secondary students to civics or government material
being taught? Here I will simply state that federation theory does
not primarily rely, as most classroom instruction does, on either
structural descriptions of complex bureaucratic institutions –
branches of government, political parties, interest groups, and the
like – or behavioral analysis of political variables – such as
the correlation between demographic dimensions and particular
individuals securing leadership positions in government. Instead, a
curriculum guided by federation theory relies on instruction that
focuses on more dynamic aspects of civics and government. It would
guide instruction to, for example, describe contextualized political
and governing accounts, elicit students to empathize with political
actors dealing with interpersonal human challenges, and/or has
students recreate the inter-dynamics of groups in varying degrees of
federated associational arrangements. By doing so, this approach
lends itself to a more humane and less abstract treatment of
governance and politics. While federation theory relies on more
historical analysis – and by doing so presents less abstract
content – and lends itself to relying on cognitive psychology, it
can, nonetheless, be geared to be more abstract media. For example,
it does not, out of hand, dismiss behavioral studies, but can rely on
them when it is applicable and prudent.
In short, the judgment is that
this perspective allows for very high degrees of flexibility on the
part of instructors, curriculum developers, and media developers to
gauge the material and experiences in which students are asked to
take part. I believe federation theory comes closest to following
Bruner's advice: when presenting new content, the overall strategy
should be to follow the progression from enactive to iconic to
symbolic. All other things being equal, in order to be effective,
the less sophisticated student needs less abstract content and,
therefore, less abstract media mode in his or her instruction.
Conversely, for the more sophisticated student, given the content
being taught, the more abstract the media mode of instruction can and
often should be.
As for the other elements of
motivation, what sounds more motivating? Are dry abstract
descriptions of unfamiliar material more motivating than materials
that depict the interactive activities of human encounters? These
depictions would be contained in stories of collective entities such
as families, work places, back room negotiating sessions, war fronts
(ones that don't glorify wars but get at the real life sacrifices war
demands), political campaigns, and so on. These are the types of
content settings that federation theory encourages instructors to use
and their students to study. I believe, to say the least, that
federation theory holds its own in terms of motivation and is best
when it comes to matching the sophistication of students and the
abstraction levels of the media and content used.
1Meehan,
E. J. (1969). Explanations
in social science: A system paradigm. Homewood, IL:
The Dorsey Press.
2This
could be, for example, information relating to what causes water to
freeze. A scientist observes water in a variety of environmental
conditions and might eventually abstract the varying temperatures in
which water is found and detect a pattern between lower temperatures
and the freezing of water. The abstracted bits of information would
be the falling temperature of the water's environment, the changing
temperature of the water, and the degree to which the water hardens
into ice.
3See
http://www.simplypsychology.org/bruner.html
. Less I'm misleading, Bruner was not arguing that younger students
had to mature to learn complicated material. He was of the mind
that any content could be taught to any student regardless of
his/her sophistication. The issue was how the material was
presented. And one of the factors determining success was the
nature of the media used to present the information.
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